Evil Sims will stop and laugh maniacally at random times, Unkept Sims will pass gass frequently and laugh after doing so, and Sims with Weak Constitutions will vomit all over the place. Some of them are pretty funny and keep the game amusing in unexpected ways. The traits and flaws don't always introduce a new layer of challenge, though. The other flaws that don't have anything to do with eating or sleeping are much easier to manage. While this certainly adds to the challenge, it can get pretty tiresome. Sims affected by Gluttony are seemingly always hungry, and have to eat at least twice as much as Sims without this flaw. In addition to their looks, Hero Sims each have two traits and one fatal flaw, which have a big impact on how they behave in the world, and how much of a pain they'll be for you to control. Each Hero Sim can be quickly selected using pre-set parameters or created from scratch in the character creator. Even though this might seem limiting, my Sims play style has always been to focus on one Sim at a time, so I didn't really feel that constrained by this element. Rather, you have a set of "Hero Sims" with very specific jobs that can only be controlled if they're directly involved in the active quest. In The Sims Medieval, you don't have the ability to take control of any Sim in the world, which is a big change from previous Sims titles. How did we review The Sims Medieval? Head over to Nicole Tanner's blog for a breakdown of which Hero Sims were used, how long we played the game, and more. The goofy sense of humor, Simlish, character creation, and home decorating are all here as well, but that's just about where the similarities end. Thankfully, this means you no longer have to make sure your Sims are having fun or using the bathroom. They have basic needs that must be met, though The Sims Medieval has slimmed down this aspect to only two needs, hunger and energy. Please note: If you have the Limited Edition of The Sims Medieval then, when you delete the caches, it will be necessary to re-input the code to unlock the extra throne rooms.Just like any other Sims game, The Sims Medieval has you controlling people during their everyday lives. Thanks, Chronic, your advice was most timely. I also decided to follow TheChronicR's advice about deleting caches. \My Documents files.)Īlternately, if EA go the route that they did with the 'Stories' series for TS2, then new worlds/eras may be released as completely stand-alone games, just like TSM.ĮDIT: I had problems with my game (save file having wrong date) and after the patch had to delete the save files. Later EA, themselves, altered the coding to allow custom content to be entered via folders held within. (Trying not to break the rules but, when TS3 was released, adding customisation was done by adding folders in. I think that it is likely that ways to install any new worlds into the game will be added as/when/if additional extension packs are created. Thanks for the info about the cache files, I'm going to try to play again and this info may come in very handy. Even though, there is an Installed Worlds folder (in TS3, Riverview and Barnacle Bay are placed here after being installed, and any other custom world), but I can't think of a possible way to install a new world into your game. On a side note: there isn't a DCBackup folder as it is in TS3, because there is still no way to import custom content into the game, as far as I know. After deleting mine, my game started running smoother and loading faster. Anyways, feel free to delete these files, they are regenerated by the game each time you play it. There are 4 files in Sims 3 folder, that's why I'm bothered. I managed to find and delete only 3 cache files ( CASPartCache.package, compositorCache.package, simCompositorCache.package). (Windows) :\Documents and Settings\\My Documents (Documents in Vista)\Electronic Arts\The Sims Medieval The cache files are generated by the game here: As many of you know, fellow Sims 3 players, deleting the caches is completely safe, and cannot harm your game.
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